![]() As a natural skeptic, I still have my reservations on just how straightforward it'll be in practice, but it's nice to know that I can simply grab models from elsewhere online in any event, should I so desire. Speaking to that last part, I'd by no means consider myself "hardcore" when it comes to Rollercoaster Tycoon - whatever that even means - but the five-step process does seem fairly straightforward. "Most importantly, it has to be something that's easy for any player to use - from the casual to the most hardcore." What continues the game for years to come is user-generated content, it has for the last ten years, it's what brings the game into the next generation, it's what allows players to really dream up anything and bring it into the game. "User-generated content is really that feature that unlocks the creativity for the player. As The Creature's appendage named Matt Labunka explains: The Creature Wearing The Skin of Atari want user-made environments to provide lasting appeal for RCTW. The theme park-building game will have simple tools to create new scenery objects and people and doodahs through a Unity plugin then share them over the Steam Workshop, a new trailer explains. Rollercoaster Tycoon World will have players create their own parks and rides in-game, of course, but it'll also let people make brand new things outside the game. ![]()
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