![]() Even ru,es so after SPI came out with the mods for it. In fact I would be more then happy to make two sets of icons. You can take a armor unit and make ruless two units. In reply to this post by HardThunder There are some inherent difficulties in converting a hex and counter wargame to TripleA. The high movement allowances will also slow the AI. You can’t really do a map by hand, the place, centers and baseTiles will take much longer by hand, and the polygons file is impossible without a utility helping you The goal of the map maker is just to get a map that runs, then you typically want to do the improvements by hand Correctly crazy, disingenuously German. I could learn i’m sure, its a very easy manual to lbitzkrieg, thanks Kerensky on that one. I really not good with these, i just like making maps, and blifzkrieg stuff. TripleA has some support of stacking limits, but the AI does not really handle it. Rather than having a you would have 4 ‘s for example You also want to figure out if the combat system will translate well, TripleA has some flexibility but you can’t really change the core combat routine. Game rules for long out of print wargame Blitzkrieg by Avalon Hill ( Blitzkrieg Rules – Download as PDF File.Blitzkrieg published, by Avalon Hill Company. Blitzkrieg Rules with Q&, Rules, MB,, or in combination to supplement or replace Avalon Hill Blitzkrieg rules. ![]()
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